Thanks a lot for the suggestion @Impetus_Maximus. I tried, as well with the beta, no luck. Might be a problem of the flash cart :/ anyhow happy 2024 :)
Whaat, a new SNES game I don't know about yet? Just beat the game on real hardware and enjoyed it a lot, this is just great! Loved the twist, felt very fresh and outside the box! The atmosphere created by the graphics, music and dialogue is surprisingly tense considering the small scope. Amazing that you created all this in just three days. I noticed a couple of graphical glitches that although having never worked with pvsneslib I believe to be easy fixes:
garbled graphics during initial boot and scene change: maybe try setting the screen brightness to 0 or enable forced blank during screen transitions (both via register INIDSP/$2100)
character disappearing on left screen border: Allow sprite x-position to wrap around to negative value (msb of sprite x-position in high OAM table) or just don't allow player sprite x-position smaller than 0.
All in all a very welcome addition to the small SNES homebrew library! Thank you so much for putting in the effort, very much looking forward to your future work!
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Does it need any enhancement chip in the flash cartidge? I don't manage to make it work in an original EU PAL SNES.
looks like it's a LoROM mapper.
i tried PAL and it loaded on my Super Nt/FX-PAK Pro. (super chip disabled)
perhaps try re-downloading the file?
Thanks a lot for the suggestion @Impetus_Maximus. I tried, as well with the beta, no luck. Might be a problem of the flash cart :/ anyhow happy 2024 :)
you are welcome. Happy New Year!
what flash cart do you have? Chinese clone?
Yes, a chinese Super Everdrive clone using OS v12
gotcha. can't help ya there. they are cheap... but the support? not so much.
Whaat, a new SNES game I don't know about yet? Just beat the game on real hardware and enjoyed it a lot, this is just great! Loved the twist, felt very fresh and outside the box! The atmosphere created by the graphics, music and dialogue is surprisingly tense considering the small scope. Amazing that you created all this in just three days. I noticed a couple of graphical glitches that although having never worked with pvsneslib I believe to be easy fixes:
All in all a very welcome addition to the small SNES homebrew library! Thank you so much for putting in the effort, very much looking forward to your future work!
Greetings from a fellow SNES developer