A downloadable game

A SNES adventure game across two worlds. Every 30 seconds you are dragged between 2 different realities, with the world around you resetting each time. In both you face mortal peril and a mystery. You must solve the mystery of each realm and find a hidden potential within yourself to break free.

This is a SNES game created in C using PVSNESLib. So you'll need either a SNES emulator or Flash Cart and a physical SNES if you want to try it out.

P1 CONTROLS

  • d-pad - Movement
  • b - Look
  • a - Interact
  • y - Inventory

(small spoiler / warning: This game will be a little easier to complete on a real SNES but with some tweaks you'll be able to do it on emulator too)

JTWU-C1-I3

StatusReleased
Rating
Rated 5.0 out of 5 stars
(1 total ratings)
AuthorLocked Door Puzzle
GenreAdventure
TagsLudum Dare 51, Short, snes, snes-rom, super-nintendo
LinksLudum Dare

Download

Download
Borderline1.0.smc - Current Version 512 kB
Download
BorderlineBETA0.8.smc - LD51 JAM Version 512 kB

Development log

Comments

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Does it need any enhancement chip in the flash cartidge? I don't manage to make it work in an original EU PAL SNES.

looks like it's a LoROM mapper.


i tried PAL and it loaded on my Super Nt/FX-PAK Pro. (super chip disabled)


perhaps try re-downloading the file?

Thanks a lot for the suggestion @Impetus_Maximus. I tried, as well with the beta, no luck. Might be a problem of the flash cart :/ anyhow happy 2024 :) 

you are welcome. Happy New Year!


what flash cart do you have? Chinese  clone?

Yes, a chinese Super Everdrive clone using OS v12

gotcha. can't help ya there. they are cheap... but the support? not so much.

Whaat, a new SNES game I don't know about yet? Just beat the game on real hardware and enjoyed it a lot, this is just great! Loved the twist, felt very fresh and outside the box! The atmosphere created by the graphics, music and dialogue is surprisingly tense considering the small scope. Amazing that you created all this in just three days. I noticed a couple of graphical glitches that although having never worked with pvsneslib I believe to be easy fixes:

  • garbled graphics during initial boot and scene change: maybe try setting the screen brightness to 0 or enable forced blank during screen transitions (both via register INIDSP/$2100)
  • character disappearing on left screen border: Allow sprite x-position to wrap around to negative value (msb of sprite x-position in high OAM table) or just don't allow player sprite x-position smaller than 0.

All in all a very welcome addition to the small SNES homebrew library! Thank you so much for putting in the effort, very much looking forward to your future work!

Greetings from a fellow SNES developer